Poker Terminology
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87 terms found
All-In
BettingBetting all of your remaining chips. You can still win the pot up to the amount you wagered, but any side pot goes to other players.
Ante
StructureA forced bet that all players must post before the hand begins, common in tournaments to increase action.
Back-Raise
StrategyA raise made by a player who initially called a bet or raise, then re-raises after another player raises behind them. Example: Player A raises, Player B calls, Player C raises, and Player B then re-raises. Usually a sign of significant strength (AA/KK trapping), especially in live low- and mid-stakes tournaments. Occasionally used as a bluff or squeeze play.
Bad Beat
OutcomesLosing a hand where you had a strong statistical advantage. Example: AA losing to 72o.
Backdoor
DrawingA draw that needs both the turn and river to complete. Also called a "runner-runner" draw.
Bankroll
MoneyThe total amount of money a player has set aside specifically for poker.
Big Blind (BB)
StructureThe larger of two forced bets, posted by the player two seats to the dealer's left. Sets the minimum bet for pre-flop action.
Blind
StructureA forced bet made before cards are dealt. There's a small blind and big blind in Texas Hold'em.
Blocker
AdvancedHaving a card in your hand that reduces the probability your opponent holds certain strong hands.
Board
CardsThe community cards dealt face-up in the center of the table.
Broadway
CardsAn Ace-high straight: A-K-Q-J-10.
Bubble
TournamentThe period just before the money in a tournament. The last player to bust before getting paid "bursts the bubble."
Button (BTN)
PositionThe dealer position — the most advantageous seat, acting last on all post-flop streets.
Buy-In
TournamentThe amount of money required to enter a tournament or cash game.
C-Bet (Continuation Bet)
StrategyA bet made by the pre-flop aggressor on the flop, continuing their show of strength regardless of whether the flop helped them.
Call
ActionsMatching the current bet to stay in the hand.
Check
ActionsDeclining to bet when no one has bet yet, passing the action to the next player.
Check-Raise
StrategyChecking to a bettor then raising their bet. A sign of strength, often used to trap or build pots.
Chip Stack
TournamentThe total number of chips a player has.
Cooler
OutcomesA hand where you lose but played correctly — both players had strong hands. Example: KK vs AA.
Dead Money
MoneyMoney in the pot from players who are no longer in the hand.
Donk Bet
StrategyBetting into the pre-flop aggressor from out of position on the flop. Often weak but can be strategic.
Downswing
MoneyA period of sustained losses, often due to bad luck but can be caused by poor play.
Draw
DrawingA hand that needs more cards to become strong. A flush draw needs one more card of the same suit.
Effective Stack
StrategyThe smaller of two players' chip stacks — the maximum amount that can be won or lost between them.
Equity
StrategyYour percentage chance of winning the pot at any given moment. AA has 85% equity vs KK pre-flop.
EV (Expected Value)
StrategyThe average amount of money a play will win or lose over time. Positive EV (+EV) = profitable long-term.
Flopzilla
ToolsA popular equity calculator tool used to study poker ranges and board textures.
Flop
CardsThe first three community cards dealt face-up.
Flush Draw
DrawingFour cards of the same suit; one more needed to make a flush. Approximately 35% to complete by the river.
Fold
ActionsDiscarding your hand and giving up your claim to the pot.
Fold Equity
StrategyThe portion of your win rate that comes from opponents folding to your bets or raises.
Freeroll
TournamentA tournament with no buy-in cost but real money prizes.
GTO (Game Theory Optimal)
AdvancedA perfectly balanced strategy that cannot be exploited. Useful as a baseline; beginners should focus on exploitative play first.
Gutshot
DrawingAn inside straight draw — only one card rank can complete your straight. About 8.5% per card.
Hand History
StudyA record of the cards, bets, and actions that occurred during a poker hand.
Heads-Up
FormatA game or situation with only two players.
Hero Call
StrategyCalling a large bet with a medium-strength hand believing your opponent is bluffing.
HUD
ToolsHeads-Up Display — software that overlays opponent statistics during online play.
ICM (Independent Chip Model)
TournamentA mathematical model for calculating the dollar value of your chips based on prize pool and payout structure.
In Position (IP)
PositionActing after your opponent on a street. A significant advantage.
Kicker
CardsA side card used to break ties. If two players both have a pair of kings, the higher second card wins.
Leak
StudyA consistent mistake in your game that costs you money over time.
Limp
ActionsCalling the big blind pre-flop rather than raising. Generally considered a weak play in tournaments.
Loose
Player TypesA player who plays many hands and enters pots frequently.
Min-Raise
BettingThe smallest legal raise — exactly double the current bet.
Muck
ActionsTo fold your hand or discard cards without showing them.
Nit
Player TypesAn extremely tight, conservative player who only plays premium hands.
Nuts (The Nuts)
CardsThe best possible hand given the community cards. Unbeatable at that moment.
OESD (Open-Ended Straight Draw)
DrawingFour consecutive cards where either end can complete the straight. About 31% to complete by the river.
Out of Position (OOP)
PositionActing before your opponent on a street. A significant disadvantage.
Outs
DrawingCards remaining in the deck that will improve your hand. A flush draw has 9 outs; a straight draw has 8.
Over-Bet
BettingA bet larger than the current pot size. A powerful polarizing move.
Overpair
CardsA pocket pair higher than any card on the board. Pocket Kings on a J-7-3 board is an overpair.
Pay Jump
TournamentThe increase in prize money between payout positions in a tournament.
Pocket Pair
CardsTwo hole cards of the same rank. AA, KK, 22 — all pocket pairs.
Position
PositionWhere you sit relative to the dealer button, determining when you act. Position is one of the most important concepts in poker.
Pot Odds
MathThe ratio of the current pot size to the cost of calling. Used to decide if calling a draw is profitable.
Pre-Flop
CardsThe round of betting before the first three community cards are dealt.
Probe Bet
StrategyA small bet made to gain information about the strength of opponents' hands.
Raise
ActionsIncreasing the current bet. Forces opponents to call more or fold.
Range
StrategyThe full set of hands a player might have given their actions. Thinking in ranges is crucial for advanced play.
Re-Buy
TournamentBuying more chips after losing yours in the early levels of certain tournaments.
River
CardsThe fifth and final community card dealt.
Runner-Runner
DrawingHitting two consecutive needed cards on the turn and river to make a hand.
Semi-Bluff
StrategyBetting or raising with a drawing hand that has the potential to improve to the best hand. Better than pure bluffing.
Set
CardsThree of a kind made with a pocket pair plus one matching board card. More hidden than trips.
Shove
BettingGoing all-in with all your chips.
Side Pot
BettingA separate pot created when one or more players are all-in. Players with more chips continue betting into the side pot, which the all-in player cannot win.
Short Stack
TournamentA player with a small chip stack relative to the blinds or average stack.
Slowplay
StrategyPlaying a strong hand weakly to disguise its strength and trap opponents.
Small Blind (SB)
StructureThe smaller of two forced bets, posted by the player immediately to the dealer's left.
Splash the Pot
EtiquetteThrowing chips directly into the pot, making it hard to count. Usually not allowed — place bets in front of you.
Stack-to-Pot Ratio (SPR)
MathThe effective stack divided by the pot size. Low SPR = commit with strong top pair. High SPR = more caution needed.
Steal
StrategyRaising from late position to win the blinds without a contest.
String Bet
EtiquettePlacing chips in multiple motions without declaring "raise" first. Illegal in most games.
Suited Connectors
CardsTwo hole cards of the same suit that are consecutive in rank (e.g., 7♥8♥). Great for making flushes and straights.
Tank
ActionsSpending a long time thinking about a decision.
Tilt
MentalPlaying emotionally rather than rationally, usually after a bad beat. One of the biggest leaks for beginners.
Tight
Player TypesA player who plays few hands and only enters pots with strong holdings.
Top Pair
CardsPairing the highest card on the board with one of your hole cards.
Turn
CardsThe fourth community card dealt, after the flop.
Under the Gun (UTG)
PositionThe first player to act pre-flop — immediately to the left of the big blind. The worst pre-flop position.
Value Bet
StrategyBetting to get called by worse hands. The goal is to maximize money won when you have the best hand.
Variance
MathThe natural swings in results due to luck in poker. In the short-term, luck dominates; skill wins in the long run.
VPIP
StatsVoluntarily Put money In Pot — the % of hands a player plays. A key stat for understanding player tendencies.
Wheel
CardsThe lowest possible straight: A-2-3-4-5. The Ace acts as a 1 in this case.